The VFX award is for applicants looking for a career in the film, post-production or games industries – although some graduates may move onto positions within architectural visualisation, re-touching/advertising agencies or postgraduate study. VFX is predominantly about ideas and concept generation for film or games, covering characters, vehicles, products, clothing, sets and environments – ultimately taking those ideas through to finished concept artwork or 3D models.
More than ever, the film and games industries need tangible, exciting plots/scenarios with characters, environments and props to match them. Students develop ideas sometimes as 2D artwork concepts, complemented by accurate 3D digital modelling, coupled with green screen/compositing techniques. Design methodology, concept origination, speculative design, visualisation skills, life drawing, physical sketch and facsimile modelling provide traditional design skills.
Students also enjoy input from a number of practising industry professionals who are currently working on feature films and from UK companies such as Aardman Animation.
Project work is undertaken individually or as part of a team. Students are encouraged to attend a number of industry conferences in Year 2, a crucial recruitment event for the major film, postproduction and games houses.
Our research and consultancy staff have good (and expanding) industrial links. Where possible they call on their research or commercial work to inform and shape the curriculum, resulting in more industry-savvy graduates.
We encourage students to paticipate in commercial internship opportunities with Cinesite and RTT.